{"id":309,"date":"2008-08-29T10:46:37","date_gmt":"2008-08-29T14:46:37","guid":{"rendered":"http:\/\/jeffclarke.us\/blog\/?p=309"},"modified":"2008-08-29T10:46:37","modified_gmt":"2008-08-29T14:46:37","slug":"sensory-feedback","status":"publish","type":"post","link":"https:\/\/jeffclarke.us\/blog\/2008\/08\/sensory-feedback\/","title":{"rendered":"Sensory Feedback"},"content":{"rendered":"<p>It&#8217;s interesting how much we take for granted when it comes to the design of the objects we interact with on a daily basis.<\/p>\n<p>After jailbreaking my iPhone yesterday (!!!) I installed the Nintendo original NES emulator.\u00a0 Which is awesome in theory &#8212; it&#8217;s nice to see my old friends Elevator Action, Super Mario Brothers, Metroid, Rad Racer, etc. again.\u00a0 But there&#8217;s a problem: the games are almost impossible to play.<\/p>\n<div id=\"attachment_312\" style=\"width: 352px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/jeffclarke.us\/blog\/wp-content\/uploads\/2008\/08\/nes-iphone-super-mario-bros-3.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-312\" class=\"size-full wp-image-312\" title=\"NES Emulator for iPhone\" src=\"http:\/\/jeffclarke.us\/blog\/wp-content\/uploads\/2008\/08\/nes-iphone-super-mario-bros-3.jpg\" alt=\"NES Emulator for iPhone\" width=\"342\" height=\"512\" \/><\/a><p id=\"caption-attachment-312\" class=\"wp-caption-text\">NES Emulator for iPhone<\/p><\/div>\n<p>When we were using the original NES controllers I, for one, took for granted the fact that you get (and <em>need<\/em>) tactile feedback when you&#8217;re playing those games.\u00a0 When you&#8217;re playing Spy Hunter you&#8217;re getting contstant feedback from your left thumb &#8212; as to when you&#8217;re pushing &#8216;left&#8217; vs when you&#8217;re pushing &#8216;up&#8217;.\u00a0 On the iPhone you don&#8217;t get that feedback &#8212; it&#8217;s just a flat surface.<\/p>\n<p>The designers of the emulator tried to compensate for this by giving you visual feedback (there&#8217;s a little readout that tells you explicitly when you&#8217;re pushing up vs pushing left).\u00a0 But this doesn&#8217;t solve the problem becaue it&#8217;s giving you cues that are a) not in the most relevant medium (visual instead of tactile &#8212; which slows down your reaction time) and b) not in a relevant part of the screen (you&#8217;re looking where the action is &#8212; not where your fingers are.\u00a0 If you&#8217;re looking at your fingers to see where they&#8217;re pushing you&#8217;re in danger of having a Metroid suck off your face).<\/p>\n<div id=\"attachment_313\" style=\"width: 456px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/jeffclarke.us\/blog\/wp-content\/uploads\/2008\/08\/nes-console.jpg\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-313\" class=\"size-full wp-image-313\" title=\"NES Console\" src=\"http:\/\/jeffclarke.us\/blog\/wp-content\/uploads\/2008\/08\/nes-console.jpg\" alt=\"Old School NES\" width=\"446\" height=\"323\" \/><\/a><p id=\"caption-attachment-313\" class=\"wp-caption-text\">Old School NES<\/p><\/div>\n<p>All of this, in my &#8216;I took Psychology of Perception 10 years ago so I totally know what I&#8217;m talking about&#8217; kind of way, is to say that Nintendo did something right when they made those controllers.\u00a0 We needed the little raised + of the directional pad (the edges, the clear spatially mapped directions, etc) to input directional data and get the kind of relevant feedback we need to play the game.<\/p>\n<p>The things we take for granted&#8230;<\/p>\n<p>Maybe next time we&#8217;ll talk about Nintendo Synesthesia (although maybe Rad Racer&#8217;s pseudo-3D is as close as most of us come to that&#8230; ).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>It&#8217;s interesting how much we take for granted when it comes to the design of the objects we interact with on a daily basis. After jailbreaking my iPhone yesterday (!!!) I installed the Nintendo original NES emulator.\u00a0 Which is awesome in theory &#8212; it&#8217;s nice to see my old friends Elevator Action, Super Mario Brothers, [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,22],"tags":[26,143,145,146,147],"class_list":["post-309","post","type-post","status-publish","format-standard","hentry","category-general-nerdiness","category-ramblings","tag-iphone","tag-jailbreak","tag-nintendo","tag-perception","tag-sensation"],"jetpack_featured_media_url":"","_links":{"self":[{"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/posts\/309","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/comments?post=309"}],"version-history":[{"count":2,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/posts\/309\/revisions"}],"predecessor-version":[{"id":314,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/posts\/309\/revisions\/314"}],"wp:attachment":[{"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/media?parent=309"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/categories?post=309"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jeffclarke.us\/blog\/wp-json\/wp\/v2\/tags?post=309"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}